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 Post subject: Britrains Revelation
PostPosted: 10 May 2013, 21:30 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
I had a revelation today, I realised id got so caught up in what the "community" wanted in the way of licensing and content, I'd actually lost my original view of what I wanted this pack to be.

When I first joined BROS, I suggested reskinning Pikkabirds UKRS (and got his permission), but was quickly shut down by the community saying it didnt fit in with what they wanted. However, suddenly now that I'm alone, I think I might start again, but this time go back to my original plan of reskinning UKRS.

Thoughts?


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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 01:14 
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Joined: 07 Mar 2012, 01:57
Posts: 18
Location: Alberta, Canada
Leanden wrote:
(and got his permission)

As long as this is all sorted, then I don't see why not! I am always free to lend a hand with the odd re-paint here and there if needs be. You know where I am!

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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 09:41 
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Joined: 01 May 2012, 11:38
Posts: 580
UKRS is a good set and with some modifications it could be really nice.
As long as you want to do it I would say go for it.

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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 09:55 
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Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
Thanks for the offer swissfan, but I think this time i'm going to go it alone, no offence :)

I'll just need a coder :)


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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 10:15 
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Joined: 01 May 2012, 11:38
Posts: 580
I might be able to help you with that, I've been learning to code trains in NML the last couple of months.

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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 12:01 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Leanden wrote:
Thoughts?
Follow your heart. Go for it! :)

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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 22:35 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
SlemFreak wrote:
I might be able to help you with that, I've been learning to code trains in NML the last couple of months.


Think you can code multiple livery refits?


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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 22:40 
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Joined: 01 May 2012, 11:38
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Not yet, but it's something I will learn eventually. It's on the todo-list in the set I'm coding now..

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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 22:41 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
Well im going to get to work on sprites in secret, when I have something resembling a set, I will contact you :)


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 Post subject: Re: Britrains Revelation
PostPosted: 11 May 2013, 22:45 
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Joined: 01 May 2012, 11:38
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Sure thing!

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 Post subject: Re: Britrains Revelation
PostPosted: 16 Jun 2013, 20:22 
Artists Guild Team

Joined: 20 Apr 2012, 16:05
Posts: 92
Well, I'll request the original DevZone project to be shut down if it's going this way. Took enough time already, and I don't want to continue anything OpenTTD-related myself for the time being - or possibly ever.


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 Post subject: Re: Britrains Revelation
PostPosted: 17 Jun 2013, 01:53 
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Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
Never say (n)ever. And who knows maybe one day someone will continue where you stopped.


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