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PostPosted: 23 Mar 2013, 16:48 
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While most things works the same in TTDP and OTTD, there are some differences I have discovered, and I will use this topic to address them - and hopefully receive answers... :P

First question;

Isn't it possible to use waypoints for road vehicles in OTTD as in TTDP? If it is I cannot figure out how to connect a "busstop" to a railroad waypoint for this purpose?

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PostPosted: 23 Mar 2013, 18:18 
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"go via" option in order setting window is just for you. Within this feature you can use any bus/truck stop as a RV waypoint. Option can be founded on the same dropdown menu as "nonstop".

(My OpenTTD is in Finnish and not sure about English terms.)


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PostPosted: 23 Mar 2013, 20:41 
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Thanks! Works a bit differently in OTTD... :P

Another question;

As it seems I can't use snowheights in OTTD temperate climate, something which I - in TTDP - has replaced with rocks instead. The option I have is to simply replace the arctic sprites in arctic climate with my TTDP temperate sprites and get access to snowheights... However, when setting the snowline it doesn't seem to work... the snow appears almost at the lower tiles regardless of my setting, (e.g. 2 or 13)... What gives? :?:

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PostPosted: 23 Mar 2013, 20:48 
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Do you have tried without any GRF-files?


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PostPosted: 23 Mar 2013, 21:16 
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Sure, without any .grf's added it works fine... but that doesn't help much... :P

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PostPosted: 23 Mar 2013, 21:51 
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Snowline numbers are weird. I think they have to be multiples of 8? http://newgrf-specs.tt-wiki.net/wiki/Ac ... e_.2810.29

Also, the number for the snow line setting is kind of unintuitive: http://www.tt-forums.net/viewtopic.php?f=31&t=59641


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PostPosted: 23 Mar 2013, 22:05 
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Actually, I managed to solve it by adding the "snow line mod" and set both snowlines, (January and July) to the same value - which prevents the game from changing the snowline during the course of every new month... It also turns out I had to change a parameter on ECS Towns for the snowline not to be affected... :P

A bit of trial and error really... But with this ability I will use the arctic climate instead of the temperate and simply replace the arctic sprites with my TTDP-sprites instead - for the purpose of having rocky mountains with dirt roads and specific tunnels... :P

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PostPosted: 24 Mar 2013, 00:02 
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SAC wrote:
As it seems I can't use snowheights in OTTD temperate climate, ...
Whatever you do, there is no snow in a temperate game. No setting or GRF will help here. If a GRF says, it'll give you snow in temperate, it will not work in OpenTTD, only in TTDP.


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PostPosted: 24 Mar 2013, 00:22 
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...which is why I'll use the arctic climate in OTTD instead rather then the temperate one. By replacing the arctic sprites with my TTDP-sprites, (grass and rocks), I can achieve the same appearance I'm used to in TTDP with rocky mountains, dirt roads, and rock covered tunnels... :) I'll post a screenie once I have replaced the graphics... :twisted:

The only drawback so far - that I've found - is that I'm not able to use MB's DBXL-set... but on the other hand I'm able to use many more .grf's - and especially eye candy as in station tiles - than I could ever use in TTDP, so I can finally add loads of stuff I had to put on hold earlier... :P

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PostPosted: 24 Mar 2013, 12:55 
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SAC wrote:
The only drawback so far - that I've found - is that I'm not able to use MB's DBXL-set...
You can. Just load a NewGRF (can be empty) that has the ID 6D 62 07 00 - the same as his "Alpine Climate" NewGRF - together with it, and it won't deactivate itself.


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PostPosted: 24 Mar 2013, 19:39 
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Oh okey... I'll look into it once I get there... I have finally managed to get all settings correct and I couldn't use as many .grf's as I first figured, but on the other hand I'm able to remove a lot of the ones I used in TTDP as those graphics are already part of OTTD... :P

The time consuming part ahead is to complete the sorting of eye candy and to rework the base graphics in OTTD so I can finally start the game and try out the new Innovatia... and I have found some side effects that will wotk to my advantage... this should be fun... :mrgreen:

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PostPosted: 24 Mar 2013, 20:41 
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SAC wrote:
I'll look into it once I get there...
I've uploaded a NewGRF that does the trick to BaNaNas already ;)


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PostPosted: 25 Mar 2013, 03:33 
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Really? I'll check it out first thing tomorrow... :)

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PostPosted: 25 Mar 2013, 06:45 
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oberhuemer wrote:
... Just load a NewGRF (can be empty) that has the ID 6D 62 07 00 - the same as his "Alpine Climate" NewGRF - together with it, and it won't deactivate itself.
What a truly braindead idea. You never ever create fake GRFs using a GRFID from other existing GRFs; i.e. in this case letting DBSetXL know that the Alpine Climate has been loaded, but in fact it has not been activated.

Then, he even goes an uploads that stupidity onto the Content Downloader. I'm wondering what Michael Blunck thinks about that ...


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PostPosted: 25 Mar 2013, 08:10 
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Well, if DBsetXL disables itself unless a grf with a certain ID (alpine climate, apparently) is loaded, and you really want to play with the DBsetXL your options are either to:

1) Actually load the appropriate grf (alpine climate, it seems)

2) Edit the DBsetXL grf to disable that check

3) Edit the OTTD source code to disable that check

4) Make a fake grf with the same ID

If for some reason you can't/won't do option 1), well, option 4) seems the next easiest.


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PostPosted: 25 Mar 2013, 11:12 
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DB Set XL was last updated in May 2005.
AlpineClimate was last updated in May 2006.

AlpineClimate Read Me file wrote:
the DB Set XL v.0.82 is fully compatible with the AlpineClimate.


SAC wrote:
The only drawback so far - that I've found - is that I'm not able to use MB's DBXL-set...
Why not? Are you getting an error message?

I just tested them and they both loaded together satisfactorily.

Never mind ... I just realized that SAC does not want to use the AlpineClimate set.

With that thought, the Alpine Set GRFID spoof should not be used unless it includes a specific permission from Michael Blunck. Otherwise, any modification would be in direct conflict with his copyright.

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Last edited by wallyweb on 25 Mar 2013, 12:04, edited 1 time in total.

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PostPosted: 25 Mar 2013, 11:38 
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When I inserted them they were both disabled... But I'll probably go for AI's Swedish set altogether...

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PostPosted: 25 Mar 2013, 12:08 
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SAC wrote:
When I inserted them they were both disabled...
I edited my post. :)

Quote:
But I'll probably go for AI's Swedish set altogether...
Which would be more in line with your Swedish theme. 8-)

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PostPosted: 26 Mar 2013, 05:01 
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wallyweb wrote:
... the Alpine Set GRFID spoof should not be used unless it includes a specific permission from Michael Blunck. Otherwise, any modification would be in direct conflict with his copyright.

:?: How so? You are using a fake grf with same ID, not a modified © MB © GRF. If this a copyright conflict then TTDPatch is also a copyright conflict.


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PostPosted: 26 Mar 2013, 05:34 
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athanasios wrote:
wallyweb wrote:
... the Alpine Set GRFID spoof should not be used unless it includes a specific permission from Michael Blunck. Otherwise, any modification would be in direct conflict with his copyright.

:?: How so? You are using a fake grf with same ID, not a modified © MB © GRF. If this a copyright conflict then TTDPatch is also a copyright conflict.
You got it. ;) Worse yet, TTDPatch is GPL.

It can be argued that because the GRF ID is unique to the Alpine Set, it could be considered an intrinsic part of that file.

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