athanasios wrote:
1. Like Simutrans I would expect of a destinations patch to route passengers to all cities etc that accept passengers regardless if you have established a service. Simply those that do not find a route get dropped and are 'unhappy'-that could affect your rating?
Not like that ... I just checked with a new game. Firstly, there are routed and unrouted passengers (especially at the beginning). Unrouted passengers simply jump on a service and get off at the next station (like the old behaviour).
a) Passengers don't choose a city to travel to; they choose a station, your own station (not to one of a competitor), they can get to, i.e. you need to have services established to get there. This may be one single hop, e.g. A to B, or multiple hops with transfers, e.g. A to D via B and C.
b) If you have services established that take too long for a passenger to reach the final destination, then they'll be dropped (deleted) and you do not get paid, even if they have completed part of the journey. This you can adjust via the various switches in ttdpatch.cfg.
c) Passengers will look for the shortest route, even if they could reach the final destination in one hop on the same service much faster. I did have such a problem. Because there was a shortcut by tram, they got off the train at an intermediate stop, then took the tram to the final destination; because it was a shorter route. See below ... Passengers travelling from Victoria (very top right) by train to Vancouver Terminus, will get off at North Vancouver and take the tram to Vancouver Terminus, because there is a tram service, instead of staying on the train, that travels via Vancouver Westminster to Vancouver Terminus. I had to discontinue that tram service to keep them happy.
Attachment:
Pax Dest - Vancouver.png
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2. Not the fastest sucks a lot. Where is competition?
The feature does not take into account how fast your services are and more importantly how frequent they are. It just knows there is a particular service (even if it takes 10 years along that route) and will choose it because it is the shortest of all available ones.
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Of course playing with any destinations patch, even if it sucks, is a hundredfold better that without.
I find it quite good. You simply need to have a very good connected network and very frequent services and all plays very nicely. You'll make less money, because your services are not full, as you need vacant seats at intermediate stations; but freight services will make up for that. Shorter rather than longer trains, many rather just a few trains on a particular route is the way to go ...
*** EDIT ***When was Passenger (Cargo) Destinations implemented in TTDPatch ?
JGR started to add this feature to the Patch in August 2009 (r2180), with the last fix updated in July 2010 (r2324).