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 Post subject: r27668
PostPosted: 17 Oct 2016, 03:02 
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Location: Hellas
Nice surprise!
I don't draw vehicles but this will prove very helpful for vehicle artists. Thanks to developers.


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 Post subject: Re: r27668
PostPosted: 17 Oct 2016, 05:58 
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For those of us who don't really have time to go poking through OTTD nightlies, perhaps you could post the details. :mrgreen:

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 Post subject: Re: r27668
PostPosted: 18 Oct 2016, 03:02 
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Don't ever try to pull my leg, I have multiple instances of it!
Have you ever heard about quantum theory? :P *
(* Inappropriate emoticon substituted intentionally... :lol: :lol: :lol: )
-
Quote:
r27668 | frosch | 2016-10-16 16:59:44 +0200 (Sun, 16 Oct 2016) | 1 line

-Feature: [NewGRF] Allow composing vehicles from multiple sprites.


Now Wally can you make this plain to us?


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 Post subject: Re: r27668
PostPosted: 18 Oct 2016, 07:22 
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athanasios wrote:
Now Wally can you make this plain to us?

Attachment:
serveimage.jpg
serveimage.jpg [ 51.92 KiB | Viewed 1353 times ]

:mrgreen: :o :o :o :o :mrgreen:
:lol:

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 Post subject: Re: r27668
PostPosted: 19 Oct 2016, 01:13 
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:o :o :o
Still your explanation is "flawed" from what I see whenever I visit the flee market: A crazy guy who tags from his bicycle a balcony door (from which he has removed the glass) on 4 small wheels!!! Eco friendly "six wheeler" :o Please don't ask for a photo: I wouldn't risk to end in the hospital. And more important: it wouldn't be respectful.


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 Post subject: Re: r27668
PostPosted: 19 Oct 2016, 02:52 
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Quote:
r27668 | frosch | 2016-10-16 16:59:44 +0200 (Sun, 16 Oct 2016) | 1 line

-Feature: [NewGRF] Allow composing vehicles from multiple sprites.
I have no idea as to what frosch is trying to here. It seems to be a way to change the body or trailer of a truck to fit a cargo. How is it implemented? Is there a callback involved? Is there a newgrf specification? It almost sounds like something that is already available via a newgrf. :P

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 Post subject: Re: r27668
PostPosted: 20 Oct 2016, 00:19 
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Then there must be reason he implemented it. Maybe avoiding glitching issues, better animation?


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 Post subject: Re: r27668
PostPosted: 20 Oct 2016, 06:59 
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Houses, Industries, Objects and Arports use extended Action2 for multiple combined sprites. This sounds like something similar.

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